Soundmanager2 Audio for Processwire
This module provides most of the free audio player interfaces for Soundmanager2 by Scott Schiller:
- Bar UI
- 360 UI
- 360+ spectrum UI
- mp3 buttons
- mp3 links
- Page Player, muxtape.com-style UI
- Cassette Player
The players may be placed anywhere in the content (ck editor or other text field) using the shortcode, for example:
[smplayer tag=audio1]
The output will be a default single player (as specificed in the module settings), or if multiple audio files have the same tag, and you don't specify a type (UI), it will default to the Bar UI for the playlist. You may also specify page-player for the type as it also supports playlists.
Here is a more complex tag:
[smplayer tag=audio1 type=bar-ui color=2288CC]
the tags available on shortcodes are:
- tag - *required to find the audio file on the page
- type (the type of player)
- limit (limit the number of files to load when using a playlist)
Player specific tags for Bar UI:
- bar-ui (options for the bar-ui player)
- skin (applies to a bar-ui skin to load)
- extra (when set to true, it will display the extra controls)
- color (hex value for color - applies to bar-ui and mp3 buttons)
- compact (makes the player very narrow)
- playlist-open (make the playlist drawer open instead of needing to click the playlist button to open it.)
- dark-text (instead of white)
- flat (remove the faux 3d effect)
When using the shortcode, you can chain the tags using underscore, for exmaple:
[smplayer type=bar-ui bar-ui=flat_playlist-open_dark_text]
Player specific tags for Cassette:
- cassette (options for the cassette player)
Features
Bar UI Skins
The Bar UI player can be used with the default skin, and set to any color. You can use the graident or flat to further configure the player. In addition, the module comes with 4 skins that can be used, which make the player more flexible and possibly fit better into certain websites.
- Gradient Fat (gradient-fat) - this is a taller/fatter version of the Bar-UI, and uses a graident for the background, and a css3 inset for the progress track.
- Gradient Slim (gradient-slim) - same as above but smaller player with no text.
- Osvaldas (osvaldas) - Based on https://osvaldas.info/examples/audio-player-responsive-and-touch-friendly/
- One Designs (onedesigns) - Based on http://demo.onedesigns.com/mediaelement/index.html
Beyond that, you can create unlimited skins by copying the skins folder to your templates directory and adding more files there. See one of the other skins for how to setup the heading so that the module can read the name of the skin.
Multiple Audio Formats
SM2 supports many formats, and those can be enabled/disabled in the module config if you want to prevent any from being loaded. So far this module was tested with MP3 and AAC (.m4a).
GetID3 Support
When enabled, ID3 tags from every audio file that pass through the Textformatter are read and cached as arrays using WireCache. Therefore the first load of a page with new audio files may be slow while the tags are read and stored. The tags are indexed by the filename of the audio, so as long as you don't upload multiple files with the same filename, or change the tags, the system will store the metadata permanently. To remove any metadata, you would need to use Soma's Cache Admin module, or clear it from the database.
Schema Support
When enabled, some schema tags relating to audio files will be added to the markup.
CK editor Plugin
Very basic dropdown that inserts some pre-configured player codes into the editor. Copy the plugin into your CK editor plugins folder, enable and add a button for 'soundmanager'.
Instructions
Before you install:You will need a files field that accepts audio files, so set the extensions you want to use, such as mp3, m4a, mp4, wav etc.
Also make sure that you enable tags on the files field because the module references the tags for any audio file in the shortcode.
Add the files field to your template.
Installation and SetupInstall the module and adjust your settings from the module configuration screen.
Add the TextformatterSoundmanager textformatter to the field where you want to insert audio (e.g. 'body').
Optionally install the CK editor plugin to enable quick access to preconfigured shortcodes.
Add a shortcode into the textarea field that has the textformatter applied to.
You must reference the tag you entered in the audio file's tag field in the shortcode, and that will create a player for that audio file.
You will need a files field that accepts audio files, so set the extensions you want to use, such as mp3, m4a, mp4, wav etc.
Also make sure that you enable tags on the files field because the module references the tags for any audio file in the shortcode.
Add the files field to your template.
Installation and SetupInstall the module and adjust your settings from the module configuration screen.
Add the TextformatterSoundmanager textformatter to the field where you want to insert audio (e.g. 'body').
Optionally install the CK editor plugin to enable quick access to preconfigured shortcodes.
Add a shortcode into the textarea field that has the textformatter applied to.
You must reference the tag you entered in the audio file's tag field in the shortcode, and that will create a player for that audio file.
Install the module and adjust your settings from the module configuration screen.
Add the TextformatterSoundmanager textformatter to the field where you want to insert audio (e.g. 'body').
Optionally install the CK editor plugin to enable quick access to preconfigured shortcodes.
Add a shortcode into the textarea field that has the textformatter applied to.
You must reference the tag you entered in the audio file's tag field in the shortcode, and that will create a player for that audio file.
5a) To create a playlist, put the same tag in multiple audio files.
Output- The module needs to be able to provide CSS and JS files to your front end, which each player type relies on.
In terms of CSS, each player has a unique CSS file based on the type and skin of the player you are using.
In terms of CSS, each player has a unique CSS file based on the type and skin of the player you are using.
With the latest version, there are 4 ways to get the correct styles and scripts to your front end. Earlier versions of the module required you to echo $config->styles and $config->scripts in your frontend, which the module populated with the dependencies.
- Method 1: Use the module's built in methods which return filename arrays, same as $config->scripts or $config->styles. For existing installations, the migration to this method would be changing the call in your _main.php file.
$sm2->cssFiles $sm2->jsFiles
(Note that the variable you create for the module instance is up to you).
//In Header
foreach($sm2->cssFiles as $style) echo "<link rel='stylesheet' type='text/css' href='{$style}' />\n";
// In Footer
foreach($sm2->jsFiles as $script) echo "<script type='text/javascript' src='{$script}'></script>\n";
The main reasoning behind having a filename array is that you may already be combining scripts and styles for use by ProCache or AIOM. This allows you to additionally check for count of assets in the $sm2->cssFiles or $sm2->jsFiles and then combine those with your other site assets, allowing those modules to combine the SM2 dependencies into your merged/minified files.
Method 2: Automatic mode - the module will attempt to add the scripts and styles to your markup.
Method 3: Manual - you can create your own links to the required assets in your front end, and the module will not attempt to add any.
This is not recommended unless you are only using 1 player type and 1 skin across a whole site and are confident that you do not need the site editors to be able to change skins or player types within shortcodes.
- Method 4: Use ProcessWire $config class, specifically the $config->styles and $config->scripts, and echo those or combine those into your output. See below for how to do that:
you need to echo the $config->styles and $config->scripts arrays into your site's header. Here is an example:
//In Header
foreach($config->styles as $style) echo "<link rel='stylesheet' type='text/css' href='{$style}' />\n";
// In Footer
foreach($config->scripts as $script) echo "<script type='text/javascript' src='{$script}'></script>\n";
API Usage
To access the module's player method directly, you would first init the module in your _init.php file:
$sm2 = $modules->get('TextformatterSoundmanager');
then anywhere in your templates, you can output any audio file with any player, in an configuration like this:
$options = [
'type' => 'bar-ui',
'skin' => 'gradient-fat',
//'tag' => 'audio1', // tag is not required when outputting in API
//'bar-ui' => 'playlist-open' //all of the classes to apply to the bar ui.
];
foreach($page->audio as $track) {
$content .= $sm2->player($track, $options);
}
// you could also do this:
$content .= $sm2->player($page->audio, $options);
// this would output all of the audio files in single player.
Advanced Features- Using other pages for storing music as playlists.
You can create a field to hold a tag for a page and then refer to that tag in your shortcode.
The shortcode word would be smplaylist instead of smplayer. The module will search the site for pages with that tag in that field.
Then it will output all of the audio files in that page's audio field using the player and settings you specify.
See the module configuration to select the tag field and adjust your shortcode words.
Caveats
Some player will not work well on the same page as other players.
- Bar UI and Page Player
- 360 Player and 360 Visual (large) players
Also note that the cassette player can only occur once on a page. You can have multiple cassettes output, but they will all play the same audio file. The file that the cassette player uses is set in the script tag. In the future the setup may be modified to allow for cassette players to have their own audio files.
About Soundmanager2
http://www.schillmania.com/projects/soundmanager2/
###Speak and be heard
####More sound, in more places
Despite being one of the senses, sound has largely been missing from the web due to inconsistent technology support. SoundManager 2 bridges this gap, making it easier to use audio across a growing variety of devices and platforms, both desktop and mobile.
###HTML5 + flash hybrid ####Complexity, reduced
Supporting HTML5 audio can be tedious in modern browsers, let alone legacy ones. With real-world visitors using browsers ranging from mobile Safari to IE 6 across a wide range of devices, there can be many support cases to consider.
SoundManager 2 gives you a single, powerful API that supports both new and old, using HTML5 audio where supported and optional Flash-based fallback where needed. Ideally when using SoundManager 2, audio "just works."
###The ginsu knife: 12 KB ####Big features, small footprint
Performance is an important metric, too. SoundManager 2 packs a comprehensive, feature-rich API into as little as 12 KB over the wire when optimized; that's less than 8% of the original, uncompressed file size.
SM2 is self-contained, having no external dependencies, and is compatible with popular JavaScript frameworks.
The source code is BSD-licensed and is provided in fully-commented, non-debug and compiler-optimized "minified" versions appropriate for development and production use.
Install and use modules at your own risk. Always have a site and database backup before installing new modules.